AI-native PM tools covering the full product workflow. Each works standalone — and each can hand its output to the next.
Takes a rough user description and produces a detailed enterprise persona with Jobs to Be Done statement, org context, tech comfort, key interactions, and relationship friction, detailed enough to anchor a journey map.
A journey map is only useful if it reflects what actually happens, not what teams assume. This tool provides an editable, stage-by-stage canvas for mapping customer actions, goals, touchpoints, emotions, and organizational responses, with a draggable sentiment curve and one-click AI export for analysis.
Enter your V2MOM (vision, values, methods, and measures) and this tool cascades it directly into a Hoshin Kanri X-matrix. Values become annual objectives. Methods map exactly to activities. Measures drive key metrics. The matrix is color-coded by value group, correlation dots are interactive, and Claude can align and refine the whole thing on demand.
Translates project inputs into a structured, stakeholder-ready business case in three analysis depths: quick pitch, standard, or full analysis with ROI modeling.
Four sequential AI calls where each step's structured output becomes the next step's input. Takes a raw feature idea through intake triage, JTBD framing, assumption mapping, and a RICE-based prioritization brief. An explanation panel at each step shows the design decision behind the chain.
Four sequential AI calls that turn a feature brief into delivery-grade documentation: a classified requirements register (FR/NFR/BR/DR/CON with MoSCoW priorities and explicit/inferred/assumed confidence markers), a proposed solution outline with measurable NFR thresholds, and two finished documents — a developer spec and a plain-language user guide with structured screenshot placeholders — every section traced back to numbered requirement IDs.
A structured self-assessment across the core dimensions of product operations delivery. Surfaces where teams are strong, where they are struggling, and what to prioritize first.
Not everything here is a PM tool. This is what I build when the constraint is a friend group and a weekend, not a product roadmap.
500 is the card game I've played with the same group of friends since college. It's simpler than bridge, more interesting than euchre. The existing online versions are buggy, clumsily monetized, and don't follow our house rules. I've wanted to build my own since I was working in the Java games division at Nokia. That was twenty years ago. I finally built it in two days with Claude.
No accounts, no server, no database. Share a room code; play from anywhere. Four players, peer-to-peer, entirely in the browser.